There are no checkpoints to divide the lengthy missions in the latter half of the game. The second half of these missions is exceedingly frustrating.
This formulaic routine cannot sustain most players interest through the games 13 levels. The most variety the game offers on this formula is that occasionally it will have you take out a super weapon and a supervillain in the same mission.
You will take out groups of targets, then move on to destroy a super weapon or to fight a supervillain. Each level seems to be copied from the same template. Once the difficulty spike hits the things turn sour. The games horrible difficulty spike midway through the game almost forces the player into this mechanic for the duration of the experience.įor this reason, Iron Man is only moderately entertaining, and it only remains so for the first few hours of gameplay. Being efficient at combat is very limiting and destroys the fun factor with tedium. The best tactic ends up being to hover over enemies and spam your repulsor while you wait for the missile attack to recharge and dodging the missiles the enemies fire in return. The fast flying fun that players are looking for is not a very effective way of dispatching enemies. The gameplay trips overs itself in many spots. The game’s implementation of Iron Man’s signature missiles and repulsor beam are very useful but not very fun to use. The games combat however, is not as well done.